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Sunday 19 June 2016

Fallout 4




Fallout 4 id = 310731Fallout 4 id = 310730Fallout 4 id = 310729Fallout 4 id = 310728Fallout 4 id = 310727Fallout 4 id = 310726Fallout 4 id = 310725Fallout 4 id = 310724Fallout 4 id = 310723



PC / Windows
Game Fallout 4 (PC) Cover
Fallout 4

Fallout 4 | PC


Companies responsible for Fallout 4
Bethesda Game Studios | game developer
Bethesda Softworks | publisher   Official website
Fallout 4 release date for PC:
game language:
English
10 November 2015 | Worldwide
10 November 2015 | Europe
10 November 2015 | USA
Game mode: single player
Game score 6.5 / 10 calculated out of 5793 players' votes.
Expectations before the premiere: 9.0 / 10 calculated out of 1869 players' votes.  
Fallout 4 is the fourth full-fledged installment in a cult post-apocalyptic RPG series originated in 1997 by Black Isle Studio and Interplay company. After the developer studio was closed and Fallout Tactics: Brotherhood of Steel came out for PlayStation 2 to mixed reviews, the franchise was taken over by Bethesda, and the company’s subsidiary created the third and the fourth part of the series, the latter released on PC and the eight generation consoles. This developer is also known for the cult series The Elder Scrolls, whose latest installment, Skyrim, appeared in 2011 on PC, PlayStation 3, and Xbox 360.
Fallout 4 PC offers some improvements as compared to console versions. First of all, the more powerful system you have, the better resolution and faster animation speed you enjoy, whereas PlayStation 4 and Xbox One are locked on 30 FPS in 1080p.
Another important aspect is modding. On PC version mods are published almost the same way as in the case of Skyrim. In short, players can freely create and install modifications. Console owners can download and install PC mods published on Bethesda.net as well.
The story of Fallout 4 starts off in Boston suburbs, a few moments before a catastrophic nuclear attack. During this short prologue you meet the hero’s family and create your character (male or female), by adjusting his or her appearance and distributing skill points. A moment later the aforementioned attack occurs, which separates the hero from his family and puts him into fallout shelter no. 111. The action proper starts 200 years later, when your character comes out to the surface and starts his struggle for survival in an unfriendly, post-apocalyptic environment.
Depending on individual preferences, you can play Fallout 4 in first or third person perspective. Gameplay mechanics is based on solutions known to Fallout 3 veterans. Back in the game are such landmark features as S.P.E.C.I.A.L. attribute system or V.A.T.S. aiming system that allows to make a precision shot to a selected part of an enemy’s body. The game also lets you own a dog, whom you can give out simple commands. The main focus, however, is on absolute freedom of gameplay, so it is entirely up to you as to where to go and how to shape the story.
In comparison with the previous installments in the series, crafting system was much expanded, letting you recycle various objects and use them to create entirely new items or even construct buildings to provide shelter to the protagonist, his dog, and other survivors. The game offers 50 base weapons, all of which can be subjected to over 700 modifications. Moreover, Fallout 4 brings back enhanced PipBoy, a mobile command center, also offering simple mini-games.
In the original, English version of the game, male protagonist speaks with the voice of Brian T. Delnay, an actor known from games likeBatman: Arkham Knight or Evolve. If you choose to play as female character, you will hear Courtney Taylor (Jack from Mass Effect series or Juhanii from Star Wars: Knights of the Old Republic).
In terms of visuals, Fallout 4 for PC / Windows is based on a modified version of Bethesda’s in-house Creation engine and looks much better than the previous games. Despite many changes to gameplay mechanics and user interface (e.g. a new dialogue system), the authors managed to retain key elements and the series’ unique atmosphere.
Fallout 4 received a collector’s edition, which includes – let alone the game itself – special steel case, poster, PipBoy pocket guide, and a wearable PipBoy replica. You can place your smartphone in it and use it with a dedicated app.
System requirements  Recommended: Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz, 8 GB RAM, graphic card 3 GB GeForce GTX 780/4 GB Radeon R9 290X or better, 30 GB HDD, Windows 7/8/10 64-bit
Minimum:
 Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz, 8 GB RAM, graphic card 2 GB GeForce GTX 550 Ti/Radeon 7870 or better, 30 GB HDD, Windows 7/8/10 64-bit

Wednesday 6 April 2016

Uncharted 4: A Thief's End



Uncharted 4: A Thief's End id = 318804Uncharted 4: A Thief's End id = 318803Uncharted 4: A Thief's End id = 318802Uncharted 4: A Thief's End id = 318798

Sony PlayStation 4
Game Uncharted 4: A Thief's End (PS4) Cover
Uncharted 4: A Thief's End

Uncharted 4: A Thief's End | PS4


Adventure, TPP, multiplayer, TPS, action adventure
Companies responsible for Uncharted 4: A Thief's End
Naughty Dog | game developer
Sony Computer Entertainment |
Uncharted 4: A Thief's End release date for PS4:

10 May 2016
 | Europe PAL10 May 2016
 | Worldwide
10 May 2016 | USA NTSC
Game mode: single / multiplayer , multiplayer mode: Internet
Expectations: 9.2 / 10 calculated out of 1669 players' votes.  












Uncharted 4: A Thief's End is the fourth installment in the Uncharted series and the first one 
(apart from the Uncharted: The Nathan Drake Collection compilation) for PlayStation 4. 
Just like its predecessors, it was developed by Naughty Dog, a studio known for such bestsellers as The Last of Us, 
Crash Bandicoot or Jak and Daxter: The Precursor’s Legacy.

Story

In Uncharted 4: A Thief's End, just like in the previous games in the series,
 we assume the role of an adventurer and treasure hunter, Nathan Drake,
 who tends to get into trouble in various exotic parts of the globe. This time around,
 our task is to find the riches of a pirate named Henry Avery. This goal is important because the life of Sam
(Nathan’s brother) depends on the result. The story takes place three years after the events of
 Uncharted 3: Drake’s Deception. The protagonist quit the swashbuckling lifestyle and leads a quiet life with Elena.
However, the idyll is interrupted by his brother, whom Nathan thought dead. During the adventure,
 we will meet old friends (Sully, among others) and cross paths with new competition:
 another couple of treasure hunters — Rafe (Nathan’s opposite) and Nadine
 (owner of a private military organization in South Africa) — who are going after the same thing.

Gameplay

Uncharted 4: A Thief's End takes place in various parts of the globe, including Libertalia,
a pirate colony on Madagascar. We will also visit a busy city and snowy terrains,
 among other places. The player assumes the role of Nathan, who is constantly accompanied by Sam. 
The latter plays a similar role to Ellie from The Last of Us, although he is stronger and much more experienced,
 so he behaves differently. The gameplay does not deviate significantly from the previous installments of the series, 
and still offers a combination of exploration, combat and puzzle solving.
 However, the developers did make it less linear and implemented an enhanced artificial intelligence as well as additional items
 (such as a grappling hook) used during both fights and puzzles.
 The gameplay is complemented by the unique humor for which the Unchartedseries is known.

Game modes

Uncharted 4: A Thief's End offers both single and multiplayer modes.
The solo campaign takes from several to over a dozen hours to complete.
After we do it, we can dive into the world of online play which resembles that of the previous games of the series.
We compete in various modes in locations that allow us to hide behind covers, climb walls and so on.
Moreover, the players can use different magical powers, for example: Wrath of El Dorado from Uncharted,
 Cintamani Stone from Uncharted 2 or Spirit of the Djinn from Uncharted 3, that let us, for instance, move faster.
Furthermore, we can also summon helpers, such as a medic that increases our health.
 These characters are not immortal though, and can be eliminated if shot a sufficient number of times.
Multiplayer is complemented by 8 completely new locations prepared for the launch of Uncharted 4.

Technical aspects

Uncharted 4: A Thief's End is one of the prettiest games for PlayStation 4. The game offers detailed environments,
great character animation and lots of special effects. It runs at 30 frames per second in the screen resolution of 1080p.
Unfortunately, that is not the case of multiplayer. The developers wanted to achieve the smooth 60 FPS for online play which resulted in reduced screen resolution (900p).
Uncharted 4: A Thief's End utilizes micropayments which allow for acquiring some elements, e.g. selected weapons,
 faster than it would normally take. However, all items can be bought for the in-game currency.

Wednesday 2 March 2016

Euro Truck Simulator 2 GAME PATCH v.1.22.2 - Download

file name:Euro Truck Simulator 2 GAME PATCH v.1.22.2
file size:1573.8 MB
date added:Wednesday, December 23, 2015
category:GAME PATCH
gra Euro Truck Simulator 2Euro Truck Simulator 2



Euro Truck Simulator 2 Game Patches and Updates v.1.22.2
v. 1.22.2
Changelog:
GAMEPLAY
World of Trucks Contracts feature - now you able take jobs from the World of Trucks website
Tire decals coloring
Simulated tire grades based on European tire grading system (rolling resistance, wet grip, noise levels)
The paint shop was integrated into the standard truck configuration
VEHICLES
Improved truck's chassis geometry by adjusting fifth wheel position for most of 6x2, 6x4 chassis's to decrease under steering under full throttle
CODE
When clutch axis is not assigned for H-Shifter transmission, truck will handle clutch itself (much like sequential transmission)
When shifter layout is named (new attribute "name"), the name string is shown in game for better recognition
Hired drivers are more efficient when equipped by good truck
User defined limit for length of generated jobs in the offline economy (g_job_distance_limit)
User defined LOD distance for pedestrian, traffic and parked cars; multiplier of default distance (g_lod_factor_pedestrian, g_lod_factor_traffic, g_lod_factor_parked)
Config for disabling "Autoparking" dialogue (g_adviser_auto_parking)
Config for disabling Route Advisor popups when hidden (g_adviser_keep_hidden)
Fixing missing world on low-end GPUs on OSX
Improved physics and stability of trailers (disconnected, parked, AI)
AI
User defined traffic density, defined by multiplier to default (g_traffic)
Improved simulation of suspension (leaning in curves or when accelerating/decelerating)
Improved navigation, lane switching, spawning and obstacle checking
SOUND
New sounds for Volvo FH16 Classic
New sounds for Volvo FH
MISC
Higher resolution textures are used on models in UI screens regardless of the graphics settings
Redesigned job and time widget on desktop
Day/night effect switching for movers and walker
s

 The Witcher 3: Wild Hunt GAME    PATCH v.1.10 - 1.12 - Download


file name:The Witcher 3: Wild Hunt GAME PATCH v.1.10 - 1.12
file size:476.4 MB
date added:Tuesday, January 12, 2016
category:GAME PATCH

gra The Witcher 3: Wild Hunt



The Witcher 3: Wild Hunt GAME PATCH v.1.10 - 1.12 - Download
v. 1.12

Farming Simulator 15 GAME PATCH v.1.4.2 PL - Download

Farming Simulator 15 Game Patches and Updates v.1.4.2 PL

file name:Farming Simulator 15 GAME PATCH v.1.4.2 PL
file size:277.5 MB
date added:Monday, February 01, 2016
category:GAME PATCH
gra Farming Simulator 15

Farming Simulator 15

Simulation


Farming Simulator 15 GAME PATCH v.1.4.2 PL - Download
v. 1.4.2
Changelog:
Reduced lags in multiplayer with many pieces of wood (1.4.2)
Slightly increased visible distance of wood pieces again (compared to 1.4) (1.4.2)
Fixed crash on Mac OS X 10.11 El Capitan when exiting the game (1.4.2)
Increased maximum number of button per gamepad on Mac OS X (1.4.2)
Added full support for the Saitek Heavy Equipment Precision Control System on Mac OS X (1.4.2)
Fixed Spanish translation of cutter (=cabezal) (1.4.2)
Added support for 64km2 mod maps (16x maps) (1.4.2)
Fixed crash with many vehicles (1.4.2)
Visible distance of growing trees reduced (1.4)
Improved performance with large amount of wood pieces (1.4)
Input axii for frontloaders and cranes can be seperately mapped (1.4)
Optimized button mapping (1.4)
Fixed Crash at the end of the benchmark (1.4)
Fixed visuals for fertilizer fillplanes (1.4)
Various vehicle and tools fixes (1.4)
BGP: easier to empty silos (1.4)
Fix for HectarCounter Mod (1.4)
Mod bale types are loaded correctly (1.4)
Reduced memory usage with Mods (1.3)
Added display of amount that money has changed by the last action of the player (1.3)
Improved vehicle handling (1.3)
Cuttings trees works more reliably (1.3)
Fixed crashes with wood cutting (1.3)
Fixed crashes on 32bit computers (1.3)
Fixed Jenz chopper movement issues (1.3)
Reduced used network bandwidth in multiplayer (1.3)
Fixed wrong movement of trees in multiplayer (1.3)
Visual fixes for the Kuhn Profile1880, Case IH Quadtrac, Lemken Heliodor, Grimme Maxtron, Capello Quasar F4, Krampe SB 30/60, Liebherr Tl 436-7, Ponsse Scorpion King, Ponsse Buffalo, Jenz Hem583, Väderstad Carrier 820, Krampe BB 900, Deutz 6.61 (1.3)
Fixed error with the ChurchClock script in mod maps (1.3)
Fixed sapling pallet not locking to trailers (1.3)
Fixed wrong placements of trees in the map (1.3)
Fixed field texture disappearing in the distance after removing windrows (1.3)
Increased capacity of manure heap (1.3)
Reduced loading times (1.3)
Improved performance when working on the fields (1.3)
Added possibility to sell wood chips with a shovel (1.3)
Fixed crash when placing objects near map boundary (1.3)
Reduced multiplayer synchronization times (1.3)
Fixed rendering of fields on DirectX (Intel GPUs) (1.3)
Fixed Biogas silos when almost empty (1.3)
Fixed Grimme Tectron unloading animation (1.3)
When disabling the mini map in the options, the full screen option now is still available (1.3)
Fixed power usage of the balers (1.3)
Fixed selling price of saplings (1.3)
Fixed difficulties when washing attached tools (1.3)
Fixed slot capacity in WebStats of Dedicated Server (1.3)
Fixed saving of multiplayer client permissions (1.3)
Fixed issues with the helper (1.3)
Fixed crash when removing a gamepad on MacOSX (1.3)
Fixed issues the tyre tracks (1.3)
Fixed unfolding of combines after resetting (1.3)
Improved vehicle handling
Improved locked differentials (e.g. improves handling of Ponsse Scorpion)
Dragged tools no longer jump randomly
Improved physics of cranes
Jenz chopper works more reliably
FSI ST65T works more reliably
Cuttings trees works more reliably
Trees in multiplayer stutter less
Vehicles stutter less when moving trees
Defoliaging trees is correctly synchronized in multiplayer
Trees are worth less, especially when selling entire, non-defoliaged trees
Log forks can now hold single trees
Vehicles stop less quickly when releasing the acceleration pedal
Various visual improvements to the vehicles
Various smaller functional improvements to the vehicles
Performance and memory usage improvements
Added additional costs if the AI helper brings its own seeds, fertilizer etc.
Various improvements to the AI helper
Fixed moved vehicles when loading a savegame
Improved the geometry of the bunker silos
Reduced the enormous time bonus for missions
Fixed wrong assignments of statistics values
Various translation fixes
Improved controls with gamepads or steering wheels
Increased the capacity of the manure heap
Mods now have the possibility to show the current time on the indoor hud
Reduced the costs when using the high pressure washer
Added automatic creation of Humboldt notch with the chainsaw, so that the trees fall in the direction of the cut
Added option to disable Adaptive VSync
Added option to disable the AI traffic
Added option to change the time it takes until a vehicle is dirty
Increased maximum cut length of Ponsse Scorpion to 8 meters
Reduced loading times when using mods